Pinball Round April

Published by: Arcade Challenges

About

GHOSTBUSTERS | available in the Pinball Arcade and Stern Pinball Arcade

GHOSTBUSTERS highlights the humor of the original GHOSTBUSTERS film released in 1984. It was designed by John Trudeau to be easy to play but difficult to master. The distinctive playfield features beautiful and unique hand drawn art by renowned illustrator Jeremy Packer a.k.a. Zombie Yeti. It integrates traditional pinball devices with unique multifunction two-way ramps featuring a magnetic diverter and scoring switches. In addition, the game features a modern take on a ball transfer target, combative open field drop targets, a ball eject target, a captive ball target and custom molded toys. This table also features an interactive ghost hologram target with animations, "para-normal" magnetic action slingshots, distinctive ramp architecture and additional custom molded toys.

 

TX SECTOR | availble in the Pinball Arcade

TX Sector (1988): is a highly collectible table from Gottlieb designed by John Trudeau, Constantino Mitchell, and Jeanine Mitchell. The backbox features a combination of hand drawn art and photography as well as a scoreboard that is positioned over the backglass to increase its visibility to others. The playfield shows off strikingly lit ramps and a curving plunger habitrail for exciting gameplay. Using staged captive balls, the game teleports balls across the table during gameplay for added attraction. 2,336 units of this table were produced.

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TIME MACHINE | availble for free in Zaccaria Pinball

Time Machine is a Physical Pinball Table manufactured by Zaccaria in 1983. The game casts the player as the assistant to an unnamed Scientist who has invented a Time Machine. Beginning in the future, use the four bottom flippers to shoot the bumpers and standup targets to build up the Bonus Future. When you're ready, head for the Time Hole to activate the Time Machine, retract the main playfield, and enter the distant past. While in the past, shoot the fixed targets to complete the machine and light the Green Special, then build up the Bonus Past. Return to the Time Hole to travel between the past and the future, orbit the Time Bridge to raise the bonus multiplier, then master time itself and get the Machine Special.

Among the titles in Zaccaria's modest game library, Time Machine stands out for being one of their more memorable titles, as the retracting playfield was a great innovation at the time. Unfortunately, it's also the game's main weakness: Playing in The Past is a very spartan experience, which makes that portion of the game tedious as a result. Once the novelty wears off, what's left is a decent but unspectacular game.